Paladin Of Axes: The Rough Stuff Part 6
I’ve written a bunch about how everything you need to glean about making comics happens at the “rough” or “thumbnail” stage. For more on that read about Pepe’s roughs here, the Savage Smallwood’s rough here, and a look at Walt Simonson’s roughs here.
Starting new projects often takes more time — we’re just figuring out the world and characters and poking holes in the story. David made that all so easy. Here’s part six.